C
C programming language
Submitted by PurpleAlien on Wed, 12/28/2011 - 01:17
Last time we build up the basics of the raytracer: some essential math and the corresponding function implementations and structures in the C programming language. We will expand the ray tracer this time to generate actual graphics and to generate these images with multiple spheres, light sources, and reflections.

Submitted by PurpleAlien on Sun, 11/13/2011 - 15:28
I've always been fascinated with computer graphics. One of the first things I learned to code when I was a kid was a ray tracer. It was a simple and straight-forward assembly implementation on an early home computer, but it taught me a lot about how computers deal with graphics and just programming in general and it's connection to mathematics.

Submitted by PurpleAlien on Sun, 03/06/2011 - 10:17
This blog entry covers parts of a recent C programming exam I held for my course C programming at VAMK. I know some of my students read this blog, so it might be of help to them, or anyone else interested in some more, dare I say, 'advanced' C stuff. It is by no means intended to be a complete tutorial, but it might provide a starting point for further study.
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